Memorisation as a learning method is dating fast – it still works but it’s getting old, boring, disengaging and risky if you want your students to learn how to apply knowledge as well as gain it.
One way to solve this issue of an antiquating training method is to gamify your lessons. Virtual Reality and gamification of education may sound a little faddy but unlike many other learning ‘innovations’ there is some solid science and facts to back up the efficacy of the latest evolution of education.
What is Gamification?
Gamification is everywhere from your free coffee reward cards to social media profile ‘completeness’. Gamification is about increasing motivation through engagement and rewards just like in video games. You do a good job and you get something for it – experience points, badges, trophies, a few extra percent on your completion bar. These ‘rewards’ encourage good habits and builds confidence. Real-time achievements make each task, module, course feel worth putting in the effort for.
What is Virtual Reality?
Training used to be hands on or classroom based. Both have their merits and both have their weaknesses. Hands on training can be physically risky whilst classroom based training gives good theoretical knowledge but doesn’t build confidence or ability to apply knowledge.
Virtual Reality utilises different technologies to create ‘real-life’ experiences in a computer-generated world that keeps them safe from harm and free to make mistakes without consequence. This has huge benefits for education as students can get ‘practical’ experience of various subjects and even learn how to use expensive equipment without risk of harm or damage – it’s the best of both worlds.
Why incorporate VR and Gamification?
Virtual reality and gamified Learning Management Systems (LMS) make for great learning experiences because they’re fun and engaging. For the best results try a combination both.
VR provides risk-free experience to learners in high-risk environments whilst your workforce is already using virtual reality and video games; they are familiar with gamification and are proven to respond to it. Video games are exciting and the potential of virtual reality is limitless; it is attention grabbing and holding the attention of a learner is what is going to help them actually learn something. Simply put, it makes sense.
Contact us here at Centre for Educational Excellence to chat about you can take the next step forward into the world of virtual reality and gamify your training to get the best out of your learners.